Features
As with the traditional board game, Catan uses a game board composed of 19 randomly arranged hexagonal tiles, each representing a different type of terrain or resource. Through strategy, luck, and skillful negotiation, 3 or 4 players vie to be the first to earn 10 victory points. This is done through building and enlarging settlements, by establishing the largest army, by building the longest road, or through the use of certain development cards.
Catan claims to have the best Settlers of Catan artificial intelligence to date, featuring thirteen unique AI personalities for single player play and multiplayer games with fewer than four humans. Each AI personality, portrayed by a likeness of a famous leader or general (e.g. Abraham Lincoln, Alexander the Great, Cleopatra, etc.), has attributes such as their preferred strategy for winning, how quickly they like to expand, and their favorite resource. Three difficulty levels (easy, medium, and hard) control the level of expertise displayed by these opponents.
The game features two different "skins" for the game board. The first is a traditional flat view of the board, while the second is a "living world", showing the board as a 3D environment. The board can be rotated during gameplay to provide the desired view, and users can also tweak other visual options such as player colors (for those who are color blind).
As is typical of Xbox Live Arcade games, the game features online play and leaderboards. Separate leaderboards are used to display single player and multiplayer rankings. Unlike many games which keep the TrueSkill level of the players hidden, Catan displays the calculated current values on one of the leaderboards.
Gameplay is turn-based, but turn timers are used to prevent individual players from halting the progression of the game. While not accessible in ranked matches, custom matches can make use of user-defined "House Rules". Items which can be tweaked include the turn timer, how resource production works, rules for the thief/robber, and several others.
In all types of matches, players can use graphical "ticklers" (or "emotes") to communicate thoughts or feelings, including love or hatred of the dice and/or other players. Similar devices, referred to as "Fooms", were previously available in the Hardwood series of Xbox Live Arcade games. These can be used as an alternative to voice chat (which is supported but not required) in order to, for example, encourage opponents to "sweeten a deal" or warn that they are too close to winning. The ticklers are used by AI players to indicate their "mood" in response to a player's actions; pleasing AIs will influence them to treat the player as an ally (though not to the point of jeopardizing their position), while angering them will serve to focus their negative attention. AI players will react to player-directed emotes towards them as well.
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