Crash Bandicoot - Reception and Legacy

Reception and Legacy

Aggregate review scores
Game GameRankings Metacritic
Crash Bandicoot (PS1) 80.40% -
Crash Bandicoot 2: Cortex Strikes Back (PS1) 88.54% -
Crash Bandicoot 3: Warped (PS1) 89.07% (PS1) 91
Crash Bandicoot: The Wrath of Cortex (Xbox) 70.48%
(PS2) 70.12%
(GC) 63.01%
(Xbox) 70
(PS2) 66
(GC) 62
Crash Twinsanity (Xbox) 68.84%
(PS2) 66.20%
(Xbox) 66
(PS2) 64
Crash of the Titans (NDS) 72.00%
(PS2) 71.86%
(Wii) 71.03%
(PSP) 70.00%
(X360) 64.68%
(NDS) 73
(PS2) 70
(Wii) 69
(X360) 65
Crash: Mind over Mutant (PS2) 74.60%
(Wii) 71.79%
(X360) 61.86%
(PSP) 54.75%
(NDS) 48.55%
(PS2) 73
(Wii) 70
(X360) 60
(NDS) 45

The Crash Bandicoot series has been a commercial success. As of 2007, the series altogether has sold over 40 million units worldwide. According to Gamasutra, the first Crash Bandicoot game has sold 6.8 million units as of November 2003, making it the seventh best-selling PlayStation game of all time. Cortex Strikes Back sold 3.87 million units in the U.S., while Warped sold 3.76 million. The last two games on the PlayStation console, Crash Team Racing and Crash Bash, sold 1.9 million and 1.6 million units in the U.S. respectively. The only individual non-PlayStation Crash game to break the one-million mark in sales is the PlayStation 2 version of Crash Bandicoot: The Wrath of Cortex, which sold 1.95 million units in the U.S.

The Crash Bandicoot series is one of the few Western video game series to find blockbuster success in Japan. Cortex Strikes Back and Warped sold 1.3 and 1.4 million units in the country respectively, while the PlayStation 2 version of Wrath of Cortex sold 203,000 units.


Read more about this topic:  Crash Bandicoot

Famous quotes containing the words reception and/or legacy:

    But in the reception of metaphysical formula, all depends, as regards their actual and ulterior result, on the pre-existent qualities of that soil of human nature into which they fall—the company they find already present there, on their admission into the house of thought.
    Walter Pater (1839–1894)

    What is popularly called fame is nothing but an empty name and a legacy from paganism.
    Desiderius Erasmus (c. 1466–1536)