Powers and Abilities
Emp’s super suit imparts both voluntary powers, controlled intentionally by the wearer, and involuntary powers; passive abilities that become active without conscious intent of the wearer, and physical attributes that do not necessarily enhance the function of the suit but are active nonetheless. Most of the suit's powers function only for Emp, but it is unclear as to whether this is by the suit's decision, or its nature. Most of the suit's powers degrade or vanish as it takes damage. The suit does not function if covered with any material, so Emp cannot protect it with additional armor. It has been shown that Emp can retain some of powers through confidence.
- Voluntary abilities of Empowered’s super suit
- Superhuman strength. Emp herself describes her physical strength, while the suit is undamaged, as approximating that of ten fit men.
- Invisibility. This ability is purely voluntary, but the invisibility effect does not extend to the wearer, essentially making Emp appear nude whenever she tries to use it. It is also possible for Emp to make sections of the suit turn invisible while other sections remain visible. This ability was advantageous for her to trick dWarf/Fleshmaster into allowing her into the back-stage control room from which he was orchestrating the sabotage of the Caped Justice Awards ceremony.
- Various visual enhancements including magnification and x-ray vision. These visual enhancements remain usable, even if the suit has been damaged to the point that all other voluntary powers have ceased functioning.
- The ability to cling to all surfaces. Emp discovered this power accidentally when she was flung to the underside of the outstretched hand of a largewydfDFIq statue.
- High-intensity directed energy discharges. Emp has marginal control of these energy blasts, and varying ability to direct them. She has improved in this area as the series has progressed, but this has not deterred the foes that she faces, not does it seem to discourage the frequency by which Emp is captured. For example, the ability to use this power becomes markedly more accurate when Thugboy was in danger of death.
- The suit can be used to make phone calls, although whether the suit is acting as a mobile phone or as an extension of an already existing landline is not clarified.
The voluntary abilities of Emp’s suit are usually lost when too much of the suit’s fragile material is ripped away. Despite this often-exploited drawback, Empowered’s suit also has many abilities that are not directly controlled, and usually remain functional.
- Automatic functions
- The suit is able to absorb or deflect all damage that may be directed at it while leaving Empowered unharmed. This has been demonstrated with gunfire, various bladed weapons, blunt impacts, and even a shark bite. Although this usually leaves the suit itself greatly damaged, Emp has never been subject to bodily harm.
- The suit is capable of self-repair - very slowly, however. This appears to somehow be tied to either Emp’s sexual activity or her self-confidence. and it has been implied that Emp has become something of a sex maniac since she began using the suit.
- The suit can protect Empowered while exposed to outer space, seemingly keeping her body pressurized, protected from extreme temperatures, shielded from ambient radiation, and allowing her to breathe as if in normal atmosphere. This can happen despite the suit being damaged in several places, exposing Emp’s bare skin.
- The suit can manifest structures somewhat resembling the skeleton of a bat's wings, enabling Emp to hover. At the same time, when manifesting this "skeletal" wings, the suit can shoot wide-radius energy blasts that are incredibly more powerful and damaging that Emp's normal discharges. Emp is unaware of this ability, as the suit apparently was mind-controlling her the only time it was used.
In addition to voluntary and involuntary abilities, the suit also has some abilities that are active regardless of the person interacting with the material of the hyper memberane:
- The suit can “knit” itself around the hair follicles on Empowered’s scalp, giving the appearance that the cowl of the suit is really an accessory mask. This may be one of the only “abilities” of the suit that is not reliant on Emp being the user as this function occurred with a male wearer of the suit that stole it from Emp in an attempt to gain the suit’s abilities.
- The suit can greatly accentuate the sensations from sexual stimulation. It is not clear if this effect can be experienced by anyone, as long as Emp is involved, or if this is another example of the suit having a passive effect on anybody.
- The suit sometimes acts autonomously, taking on the physical dimensions of Emp without her actually wearing it. The only character shown to interact with the suit while it does this is the extraterrestrial/supernatural energy being/symbiote that is trapped within alien bondage gear, commonly referred to as “The Caged Demonwolf”.
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