Overview
The Fighting Fantasy gamebooks were created by British writers Steve Jackson (not to be confused with the US-based game designer of the same name) and Ian Livingstone, co-founders of Games Workshop, and provide an original twist on traditional fiction in that the reader takes control of the story's protagonist, being required to make choices that will affect the outcome.
The text does not progress in a linear fashion but rather is divided into a series of numbered sections (usually between 300-400). Beginning at the first section, the reader chooses a non-sequential option (e.g. Section 1 to Section 180) which in turn provides an outcome for the decision and advances the story. The story continues in this fashion, the player continuing to choose other numbered sections, until their character is either stopped, killed, or completes the quest.
Fighting Fantasy books typically feature a system whereby the protagonist is randomly assigned scores in three statistics (named Skill, Stamina, and Luck) which, in conjunction with the player rolling a six-sided die, are used to resolve combats and test the protagonist's success in certain situations. Some titles use additional statistics or additional conflict resolution mechanics. A typical Fighting Fantasy gamebook tasks players with completing a quest, with players then making choices in an attempt to successfully finish the adventure. A successful play of a Fighting Fantasy gamebook usually ends with the player reaching the final numbered section of the book. Many of the titles only featuring one path to the solution, and in some cases this can only be achieved by obtaining various story items (e.g. gems in Deathtrap Dungeon).
There were 59 books in the original series, beginning with The Warlock of Firetop Mountain (Steve Jackson & Ian Livingstone, 1982) and concluding with Curse of the Mummy (Jonathan Green, 1995). Jackson also wrote a self-contained four-part series titled Sorcery! (1983-1985). Andrew Chapman and Martin Allen also wrote a two book, two-player adventure titled the Clash of the Princes (1986). There were also several supplemental books produced that provided more information about the Fighting Fantasy universe, including a comprehensive bestiary of monsters and a sample adventure.
The majority of the Fighting Fantasy titles are set in the fictional and medieval world of Titan, which consists of three giant continents. Other titles are set in fantasy, horror and modern day environments.
Wizard Books acquired the rights to the Fighting Fantasy series in 2002, and have since published reprints of older titles and several new titles in a revised order.
All Fighting Fantasy gamebooks are illustrated, including full-page pieces and smaller, generic images scattered at random throughout the book, often serving as breaks or space fillers between sections. Regular contributors included Les Edwards, Terry Oakes, Russ Nicholson, Leo Hartas, Ian Miller, John Blanche, Martin McKenna, and Iain McCaig.
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