Final Fantasy Chronicles - Development

Development

Final Fantasy Chronicles features two previously-released ports by TOSE; Final Fantasy IV and Chrono Trigger were released separately, and Final Fantasy IV was re-released as a part of Final Fantasy Collection, all published in Japan. Chronicles was designed and directed by Kazuhiko Aoki, supervised by Fumiaki Fukaya, and produced by Akihiro Imai. It was created as a follow-up to Final Fantasy Anthology, a compilation of Final Fantasy V and Final Fantasy VI.

The original Final Fantasy IV was released in North America as Final Fantasy II in 1991, with various "Easytype" modifications. These were removed in the Final Fantasy Chronicles version, and the game was re-localized, achieving a script closer to the Japanese script by Takashi Tokita. Chrono Trigger, released in 1995, was already localized by Ted Woolsey, but the Final Fantasy Chronicles version has additional modifications.

A primary addition to both games is full-motion video. Final Fantasy IV features computer animated cutscene sequences, while Chrono Trigger features anime-style sequences designed by Akira Toriyama that "help further tell the story of Chrono Trigger." Final Fantasy IV was given gameplay features such as a two-player mode, a "Sprint Feature" to "enhance and quicken gameplay", and the "Memo File" system to "reduce saving time." Chrono Trigger, instead of added gameplay features, has an "Extras Mode". This features databases such as a bestiary and a gallery of artwork created in development.

Read more about this topic:  Final Fantasy Chronicles

Famous quotes containing the word development:

    Fascism, the more it considers and observes the future and the development of humanity, quite apart from political considerations of the moment, believes neither in the possibility nor the utility of perpetual peace.
    Benito Mussolini (1883–1945)

    For decades child development experts have erroneously directed parents to sing with one voice, a unison chorus of values, politics, disciplinary and loving styles. But duets have greater harmonic possibilities and are more interesting to listen to, so long as cacophony or dissonance remains at acceptable levels.
    Kyle D. Pruett (20th century)

    Dissonance between family and school, therefore, is not only inevitable in a changing society; it also helps to make children more malleable and responsive to a changing world. By the same token, one could say that absolute homogeneity between family and school would reflect a static, authoritarian society and discourage creative, adaptive development in children.
    Sara Lawrence Lightfoot (20th century)