Final Fantasy V - Gameplay

Gameplay

Final Fantasy V includes many standard role-playing elements as well as renovated features introduced in earlier Final Fantasy games. Players navigate the characters from a top-down perspective; a traversable overworld connects the various towns, dungeons, and other points of interest. The player can traverse the overworld by foot, Chocobo, hydra-guided ship, wind drake, or airship, depending on the situation. Most towns scattered contain inns for resting, shops for purchasing equipment, and people from whom the player can gain information. The player may also embark on several side quests that become available as the story progresses. Characters grow in strength by gaining experience points from random encounters with monsters on the overworld or in a dungeon. Experience culminates in a "level up", in which character attributes, such as hit points or magic power, increase. A menu-based management system allows the player to equip, heal, and change each character's selected job outside of battle as well as to save the game's progress.

Final Fantasy V is the second Final Fantasy game to use the Active Time Battle (ATB) system, in which time flows continuously for both the player and enemies during combat. This system was first established in Final Fantasy IV, but in that game there was no way to visibly anticipate which character's turn would come up next. In Final Fantasy V, the player can see which playable character's turn is next in battle, in the form of a time gauge—or "ATB Bar"—which fills according to a character's speed. When the selected character's turn arrives, the player can execute one of several commands, such as attacking the enemy with an equipped weapon, using a special ability or item, or changing the character's row position. The ATB mechanic with a gauge, as seen in Final Fantasy V, is used in four of the following titles in the series.

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