A game clock consists of two adjacent clocks and buttons to stop one clock while starting the other, such that the two component clocks never run simultaneously. Game clocks are used in two-player games where the players move in turn. The purpose is to keep track of the total time each player takes for his or her own moves, and ensure that neither player overly delays the game.
Game clocks were first used extensively in tournament chess, and are often called chess clocks. In a tournament, the arbiter typically places all clocks in the same orientation, so he can easily assess games that need attention at later stages. Their use has since spread to tournament Scrabble, shogi, go, and nearly every competitive two-player board game, as well as other types of games. The first time that game clocks were used in a chess tournament was in the London 1883 tournament.
The simplest time control is "sudden death", in which players must make a predetermined number of moves in a certain amount of time or forfeit immediately. A particularly popular variant in informal play is blitz chess, in which each player is given five minutes on the clock for the entire game.
The players may take more or less time over any individual move. The opening moves in chess are often played quickly due to their familiarity, which leaves the players more time to consider more complex and unfamiliar positions later. It is not rare in slow chess games for a player to leave the table, but the clock of the absent player continues to run if it is his turn, or starts to run if his opponent makes a move.
Read more about Game Clock: Analog Game Clocks, Early Development of Digital Game Clocks, Recent Developments of Digital Clocks and Current Usage, Time Controls
Famous quotes containing the words game and/or clock:
“Lyke as a huntsman after weary chace,
Seeing the game from him escapt away,
Sits downe to rest him in some shady place,”
—Edmund Spenser (1552?1599)
“Whoever considers morality the main objective of human existence, seems to me like a person who defines the purpose of a clock as not going wrong. The first objective for a clock, is, however, that it does run; not going wrong is an additional regulative function. If not a watchs greatest accomplishment were not going wrong, unwound watches might be the best.”
—Franz Grillparzer (17911872)