Nomenclature
The company followed a naming scheme similar to that shown below for the GeForce FX series to the GeForce 9 series.
Category | Number range | Suffix1 | Price range2 (USD) | Shader amount3 | Memory | Outputs | Example products | ||
---|---|---|---|---|---|---|---|---|---|
Type | Bus width | Size | |||||||
Mainstream | 000-550 | SE, LE, GS, GT | ≤$100 | ≤25% | DDR, DDR2 | 25%-50% | ~25% | VGA/DVI | GeForce 9400GT, GeForce 9500GT |
Performance | 600-750 | GSO, GTS, GTO | $100–$175 | 25%-50% | DDR2, GDDR3 | 50%-75% | 50%-75% | VGA/DVI Two DVI |
GeForce 9600GT, GeForce 9600GSO |
Enthusiast | 800-950 | GTX, Ultra, GX2 | ≥$175 | 50%-100% | GDDR3, GDDR5 | 75%-100% | 50%-100% | VGA/DVI Two DVI DVI/HDMI |
GeForce 9800GT, GeForce 9800GTX |
Since the release of the GeForce 100 series of GPUs, NVIDIA changed their product naming scheme to the one below.
Category | Prefix | Number range | Price range2 (USD) | Shader amount3 | Memory | Outputs | Example products | ||
---|---|---|---|---|---|---|---|---|---|
Type | Bus width | Size | |||||||
Business, HTPC | No prefix, G, GT | 00-40 | ≤$100 | ≤25% | DDR2, (G)DDR3 | 25%-50% | ~25% | VGA/DVI | GeForce 210, GeForce GT 220 |
Video Games, Multimedia | GT, GTS | 40-50 | $100–$175 | 25%-50% | (G)DDR3, GDDR5 | 50%-75% | 50%-75% | VGA/DVI Two DVI |
GeForce GT 240, GeForce GTS 250 |
Enthusiast | GTX | 50-95 | ≥$175 | 50%-100% | GDDR3, GDDR5 | 75%-100% | 50%-100% | VGA/DVI Two DVI DVI/HDMI |
GeForce GTX 670, GeForce GTX 680 |
- Earlier cards such as the GeForce4 follow a similar pattern.
- 1: Suffixes indicate its performance layer, and those listed are in order from weakest to most powerful. Suffixes from lesser categories can still be used on higher performance cards, example: 8800 GT.
- 2: Price range only applies to the most recent generation and is a generalization based on pricing patterns.
- 3: Shader amount compares the number of shaders pipelines or units in that particular model range to the highest model possible in the generation.
- cf. Nvidia's Performance Graph here.
Read more about this topic: GeForce
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