Glitch - Video Game Glitches

Video Game Glitches

See also: Software bug

In video games, a glitch is a programming error which results in behavior not intended by the programmers. (An example of this is getting to fight MissingNo. from Pokémon Red and Blue; not only is the existence of MissingNo. itself a glitch, but encountering MissingNo. causes graphical and inventory glitches.) Glitches may include incorrectly displayed graphics, collision detection errors, game freezes/crashes, sound issues, and other issues. Graphical glitches are especially notorious in platforming games, where misformed textures can directly affect gameplay (for example, by displaying a harmless ground texture where the code calls for an area that should damage the character, or by not displaying a wall texture where there should be one, resulting in an invisible wall). 3D games are thought to be more susceptible to this than 2D games, due not only to the additional complexity of the code but to the additional ways in which glitches can manifest on the screen (given the additional display axis). Some glitches are potentially dangerous to the game save data.

"Glitching" is the practice of a player exploiting faults in a video game's programming to achieve tasks normally impossible if the game's script runs as intended, such as running through walls or defying the game's laws of gravity. It is often used to gain an unfair advantage over other players in multiplayer video games. Glitches can be deliberately induced in certain home video game consoles by manipulating the game medium, such as tilting a ROM cartridge to disconnect one or more connections along the edge connector and interrupt part of the flow of data between the cartridge and the console. This can result in graphics, music, or gameplay glitches. Doing this, however, carries the risk of crashing the game or even causing permanent damage to the game medium.

Part of the quality assurance process (as performed by game testers for video games) is locating and reproducing glitches, and then compiling reports on the glitches to be fed back to the programmers so that they can repair the bugs.

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Famous quotes containing the words video game, video and/or game:

    It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . today’s children have substituted television viewing and, most recently, video games.
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    My first big mistake was made when, in a moment of weakness, I consented to learn the game; for a man who can frankly say “I do not play bridge” is allowed to go over in the corner and run the pianola by himself, while the poor neophyte, no matter how much he may protest that he isn’t “at all a good player, in fact I’m perfectly rotten,” is never believed, but dragged into a game where it is discovered, too late, that he spoke the truth.
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