Development Systems
A number of systems are available today to write interactive fiction. The majority of current IF development is implemented in Inform, TADS, or ADRIFT. In the 2006 IFComp, the majority of the games were written for Inform, with a strong minority of games for TADS and ADRIFT, followed by a smattering of games for other systems.
While familiarity with a programming language leads many new authors to attempt to produce their own complete IF application, most established IF authors recommend use of a specialised IF language, arguing that such systems allow authors to avoid the technicalities of producing a full featured parser, while allowing broad community support. The choice of authoring system usually depends on the author's desired balance of ease of use versus power, and the portability of the final product.
Other development systems:
- ALAN
- Hugo
- JACL
- Quest
- SUDS
Older development Systems:
- Gilsoft's The Quill and the Professional Adventure Writer
- Incentive Software's Graphic Adventure Creator (GAC)
- David Malmberg's Adventure Game Toolkit (AGT)
Read more about this topic: Interactive Fiction
Famous quotes containing the words development and/or systems:
“There are two things which cannot be attacked in front: ignorance and narrow-mindedness. They can only be shaken by the simple development of the contrary qualities. They will not bear discussion.”
—John Emerich Edward Dalberg, 1st Baron Acton (18341902)
“Before anything else, we need a new age of Enlightenment. Our present political systems must relinquish their claims on truth, justice and freedom and have to replace them with the search for truth, justice, freedom and reason.”
—Friedrich Dürrenmatt (19211990)