Development
The first Metal Gear game was intended to be an action game that featured modern military combat. However, the MSX2's hardware limited the number of on-screen bullets and enemies, which Hideo Kojima felt impeded the combat aspect. Inspired by The Great Escape, he altered the gameplay to focus on a prisoner escaping. In a series of articles written for Official PlayStation 2 Magazine, Hideo Kojima identified several Hollywood films as the primary sources of inspiration for the storylines and gameplay of the Metal Gear series. He further noted that the James Bond series is what influenced him the most regarding the creation of Metal Gear Solid. The original plot has references to the nuclear war hysteria during the mid-1980s that resulted from the Cold War. Following games would revolve around nuclear weapon inspections in Iraq and Iran, but such idea was left out due to growing concern regarding the political situation in the Middle East. Other changes to the series were made in Metal Gear Solid 2 as a result of the September 11, 2001 attacks.
After Metal Gear 2: Solid Snake, Kojima planned to release the third Metal Gear rehash in 1994 for the 3DO Interactive Multiplayer in 1994. Besides changing the console, the game was renamed, and its subsequent sequels, were given the word "Solid" as the series started using 3D computer graphics. Games since then were designed to be more realistic to further entertain the players. Metal Gear Solid 3 was initially meant to be made for the PlayStation 3, but due to the long wait for PS3, the game was developed for the PlayStation 2 instead. As previous game's settings were indoors areas due to difficulties with the consoles, ever since Metal Gear Solid 3, Kojima wished to drastically change it despite difficulties. Since Metal Gear Solid 2: Sons of Liberty had several plot points unresolved, it was originally meant to leave it to players to discuss them to come to their own conclusions. This has led to consistency issues in the English version from Metal Gear Solid and Metal Gear Solid 2 as they mentioned plot elements that were further explored in Metal Gear Solid 4.
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Famous quotes containing the word development:
“The experience of a sense of guilt for wrong-doing is necessary for the development of self-control. The guilt feelings will later serve as a warning signal which the child can produce himself when an impulse to repeat the naughty act comes over him. When the child can produce his on warning signals, independent of the actual presence of the adult, he is on the way to developing a conscience.”
—Selma H. Fraiberg (20th century)
“For the child whose impulsiveness is indulged, who retains his primitive-discharge mechanisms, is not only an ill-behaved child but a child whose intellectual development is slowed down. No matter how well he is endowed intellectually, if direct action and immediate gratification are the guiding principles of his behavior, there will be less incentive to develop the higher mental processes, to reason, to employ the imagination creatively. . . .”
—Selma H. Fraiberg (20th century)
“Men are only as good as their technical development allows them to be.”
—George Orwell (19031950)