Monkey Island Series
Monkey Island is the collective name given to a series of five graphic adventure games produced and published by LucasArts, originally known as LucasFilm Games through the development of the first game in the series; the games have produced a significiant cult following. The fifth installment of the franchise was developed by Telltale Games in collaboration with LucasArts. The games follow the misadventures of the hapless Guybrush Threepwood as he struggles to become the most notorious pirate in the Caribbean, defeat the plans of the evil undead pirate LeChuck and win the heart of governess Elaine Marley. Each game's plot usually involves the mysterious Monkey Island and its impenetrable secrets.
The games were created as a collaborative effort among Ron Gilbert, Tim Schafer and Dave Grossman. Gilbert worked on the first two games before leaving LucasArts. Grossman and Schafer, who also worked on the first two games, would enjoy success on other titles before both of them also left. The rights to Monkey Island remained with LucasArts, and the third and fourth games were created without the input of the original writing crew. Development of the fifth game was headed by Dave Grossman, with work from Michael Stemmle; while not actively engaged in the project, Gilbert was involved with the initial design of the game.
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Famous quotes containing the words monkey, island and/or series:
“Thats what I always say. Love flies out the door when money comes innuendo.”
—Arthur Sheerman, U.S. screenwriter. Norman McLeod. Monkey Business (film)
“Your kind doesnt just kill men. You murder their spirits, you strangle their last breath of hope and freedom, so that you, the chosen few, can rule your slaves in ease and luxury. Youre a sadist just like the others, Heiser, with no resource but violence and no feeling but fear, the kind youre feeling now. Youre drowning, Heiser, drowning in the ocean of blood around this barren little island you call the New Order.”
—Curtis Siodmak (19021988)
“I thought I never wanted to be a father. A child seemed to be a series of limitations and responsibilities that offered no reward. But when I experienced the perfection of fatherhood, the rest of the world remade itself before my eyes.”
—Kent Nerburn (20th century)