Navier–Stokes Equations Use in Games
The Navier–Stokes equations are used extensively in video games in order to model a wide variety of natural phenomena. These include simulations of effects such as water, fire, smoke etc. Many of the implementations used are based on the seminal paper "Real-Time Fluid Dynamics for Games" by J. Stam. More recent implementations based upon this work run on the GPU as opposed to the CPU and achieve a much higher degree of performance.
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