Competition
The game allows the player to practice, play mini-Olympics (where some events can be turned off) or full Olympics. There are three difficulty levels (club, national and Olympic) with noticeable differences from each other: computer controlled athletes are actually capable of breaking world and Olympic records at the higher levels, while achieving only mediocre results on lower levels.
Scoring in the Olympic modes follow the results table by position, the gold medal giving 24 points, and then reducing one point for each competitor behind until the 12th and last receives 13 points. The game is easy for experienced players, except for the sprinting and hurdles events and the hammer, as the computer is able to break records quite easily in Olympic, and they also rely on a fair share or luck and random.
Diving, unlike more recent titles where the player simply has to "click-a-long" a predifined sequence of buttons actually gives the player to control their own jumps. This means that one could indicate a jump and make one completely different, resulting in 0.0 notes. However, with practice it's perfectly possible to reach marks above 9.0 even for jumps rated 3.5. The same happens with pole vault, as an experienced player is able to clear 6.35 m easily.
Preceded by N/A |
Official video game of the Summer Olympics 1992 |
Succeeded by Olympic Summer Games: Atlanta '96 |
Preceded by N/A |
Official video game of the Olympics 1992 |
Succeeded by Winter Olympics: Lillehammer 94 |
Read more about this topic: Olympic Gold
Famous quotes containing the word competition:
“Playing games with agreed upon rules helps children learn to live by rules, establish the delicate balance between competition and cooperation, between fair play and justice and exploitation and abuse of these for personal gain. It helps them learn to manage the warmth of winning and the hurt of losing; it helps them to believe that there will be another chance to win the next time.”
—James P. Comer (20th century)
“The praise of ancient authors proceeds not from the reverence of the dead, but from the competition and mutual envy of the living.”
—Thomas Hobbes (15881679)
“Like many businessmen of genius he learned that free competition was wasteful, monopoly efficient. And so he simply set about achieving that efficient monopoly.”
—Mario Puzo (b. 1920)