Sample Renderings
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Refraction using programmable vertex shaders
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Animated textures using framebuffer objects and vertex/fragment program extensions
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Procedural artwork using display lists
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Famous quotes containing the words sample and/or renderings:
“All that a city will ever allow you is an angle on itan oblique, indirect sample of what it contains, or what passes through it; a point of view.”
—Peter Conrad (b. 1948)
“The mastery of ones phonemes may be compared to the violinists mastery of fingering. The violin string lends itself to a continuous gradation of tones, but the musician learns the discrete intervals at which to stop the string in order to play the conventional notes. We sound our phonemes like poor violinists, approximating each time to a fancied norm, and we receive our neighbors renderings indulgently, mentally rectifying the more glaring inaccuracies.”
—W.V. Quine (b. 1908)