In Computer Graphics
In many early graphical applications, such as video games, the scene was constructed of independent layers that were scrolled at different speeds in a simulated parallax motion effect when the player/cursor moved, a method called parallax scrolling. Some hardware had explicit support for such layers, such as the Super Nintendo Entertainment System. This gave some layers the appearance of being farther away than others and was useful for creating an illusion of depth, but only worked when the player was moving. Now, most games are based on much more comprehensive three-dimensional graphic models, although portable game systems (such as Nintendo DS) still often use parallax. Parallax-based graphics continue to be used for many online applications where the bandwidth required by three-dimensional graphics is excessive.
Parallax scrolling has also been adapted to website design generally implemented using javascript and modern web standards. The technique has since appeared in many different forms and variations on virtually thousands of websites.
Read more about this topic: Parallax
Famous quotes containing the word computer:
“The analogy between the mind and a computer fails for many reasons. The brain is constructed by principles that assure diversity and degeneracy. Unlike a computer, it has no replicative memory. It is historical and value driven. It forms categories by internal criteria and by constraints acting at many scales, not by means of a syntactically constructed program. The world with which the brain interacts is not unequivocally made up of classical categories.”
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