In game theory, perfect information describes the situation when a player has available the same information to determine all of the possible games (all combinations of legal moves) as would be available at the end of the game.
In game theory, a game is described as a game of perfect information if perfect information is available for all moves. Chess is an example of a game with perfect information as each player can see all of the pieces on the board at all times. Other examples of perfect games include tic tac toe, irensei, and go. Games with perfect information represent a small subset of games. Card games where each player's cards are hidden from other players are examples of games of imperfect information.
Read more about Perfect Information: Microeconomics
Famous quotes containing the words perfect and/or information:
“The man who insists upon seeing with perfect clearness before he decides, never decides. Accept life, and you must accept regret.”
—Henri-Frédéric Amiel (18211881)
“Many more children observe attitudes, values and ways different from or in conflict with those of their families, social networks, and institutions. Yet todays young people are no more mature or capable of handling the increased conflicting and often stimulating information they receive than were young people of the past, who received the information and had more adult control of and advice about the information they did receive.”
—James P. Comer (20th century)