QuakeWorld - Features

Features

QuakeWorld's most important feature is its rewritten networking code (for client-side player prediction and delta compression). Player prediction allowed QuakeWorld clients to compensate for high latency, thus allowing dialup users to move around in the virtual world without being affected by the disorienting effects of latency. This helped Quake network play reach an additional market, as opposed to those who had LAN or broadband connections at the time.

It did not address what some considered exploits, namely bunny hopping, wall-hugging, and zig-zagging. These bugs have shaped the recent part of QuakeWorld's life, allowing for additional dimensions to playing style, and are now seen as features by much of the community.

Read more about this topic:  QuakeWorld

Famous quotes containing the word features:

    “It looks as if
    Some pallid thing had squashed its features flat
    And its eyes shut with overeagerness
    To see what people found so interesting
    In one another, and had gone to sleep
    Of its own stupid lack of understanding,
    Or broken its white neck of mushroom stuff
    Short off, and died against the windowpane.”
    Robert Frost (1874–1963)

    All visible objects, man, are but as pasteboard masks. But in each event—in the living act, the undoubted deed—there, some unknown but still reasoning thing puts forth the mouldings of its features from behind the unreasoning mask. If man will strike, strike through the mask!
    Herman Melville (1819–1891)