Legacy
QuakeWorld was seminal in popularising deathmatch, and, alongside Ultima Online, Internet multiplayer. It is considered even today by many die-hard players to be the best multiplayer game, such that several games featuring QuakeWorld-like gameplay elements have been developed, including the Quake III mod: Challenge ProMode Arena, Painkiller, the freeware game Warsow, a mod for Quake 4 called Quake4World, and a free game called Quake2World based on the Quake 2 engine.
Valve Software L.L.C. licensed QuakeWorld in 1996. Valve heavily modified the QuakeWorld engine to produce the GoldSrc engine, which powers Half-Life, Team Fortress Classic (a follow-up to the QuakeWorld mod Team Fortress), and Counter-Strike, among others.
In December 1999, John Carmack of id Software released the server and client source code of Quake and QuakeWorld under the GNU General Public License as a Christmas present to the world, and this spawned a plethora of 21st century updates to the game. In October 2006, John Romero released the map sources under the GNU General Public License. Among the popular clients today are FuhQuake, ezQuake, More QuakeWorld, with ezQuake being most popular.
QuakeNet, the largest Internet Relay Chat (IRC) network, originated in 1997 as a network for QuakeWorld players.
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Famous quotes containing the word legacy:
“What is popularly called fame is nothing but an empty name and a legacy from paganism.”
—Desiderius Erasmus (c. 14661536)