Limitations
Typical radiosity methods only account for light paths of the form LD*E, i.e., paths which start at a light source and make multiple diffuse bounces before reaching the eye. Although there are several approaches to integrating other illumination effects such as specular and glossy reflections, radiosity-based methods are generally not used to solve the complete rendering equation.
Basic radiosity also has trouble resolving sudden changes in visibility (e.g., hard-edged shadows) because coarse, regular discretization into piecewise constant elements corresponds to a low-pass box filter of the spatial domain. Discontinuity meshing uses knowledge of visibility events to generate a more intelligent discretization.
Read more about this topic: Radiosity (computer Graphics)
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