Rendering (computer Graphics) - Chronology of Important Published Ideas

Chronology of Important Published Ideas

  • 1968 Ray casting
  • 1970 Scanline rendering
  • 1971 Gouraud shading
  • 1974 Texture mapping
  • 1974 Z-buffering
  • 1975 Phong shading
  • 1976 Environment mapping
  • 1977 Shadow volumes
  • 1978 Shadow buffer
  • 1978 Bump mapping
  • 1980 BSP trees
  • 1980 Ray tracing
  • 1981 Cook shader
  • 1983 MIP maps
  • 1984 Octree ray tracing
  • 1984 Alpha compositing
  • 1984 Distributed ray tracing
  • 1984 Radiosity
  • 1985 Hemicube radiosity
  • 1986 Light source tracing
  • 1986 Rendering equation
  • 1987 Reyes rendering
  • 1991 Hierarchical radiosity
  • 1993 Tone mapping
  • 1993 Subsurface scattering
  • 1995 Photon mapping
  • 1997 Metropolis light transport
  • 1997 Instant Radiosity
  • 2002 Precomputed Radiance Transfer

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