RuneScape - Graphics and Sound

Graphics and Sound

RuneScape can be run with varying levels of graphical detail. High-detail graphics enhance texture and design, while low-detail graphics provide a cleaner look and can reduce lag on less powerful computers. RuneScape uses a graphics engine called "RuneTek 5", which provides support for multiple graphics platforms such as DirectX, OpenGL and video game consoles, as well as graphical effects such as sky boxes, bloom lighting and Z-buffering. The high-detail version incorporates hardware acceleration and can be rendered using either Java OpenGL or DirectX.

RuneScape features a character-customisation system. Unlike many MMORPGs, characters are always human; however, players may choose the gender, hairstyle, body type, facial features, skin colour, and clothing options. Appearance is further complemented by wearing or wielding items. Players can express emotions through the use of specialised animations called emotes, some of which are standard and others earned through gameplay or released during holiday events. Standard weapons of the same class, such as swords, use the same set of animations in combat, while special weapons have their own, distinctive animations.

RuneScape has music, synthesised and "real world" sound effects, and ambient noises throughout Gielinor. The music is designed to define the underlying cultures of the various locations accessible. Sound effects, such as the "sploosh" heard when a lobster trap is submerged in water, are heard as players train their skills. Ambient noises, such as the cry of seagulls flying over the ocean, occur in logical places. The game also incorporates voice acting in certain areas and situations.

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