Games
Several video games focusing on DS9 have been released. The first was Crossroads of Time, a 1995 side-scrolling game released for the Super Nintendo and Sega Genesis. The game takes place around the time of the series premiere, borrowing some stories from early episodes such as "Past Prologue" and creating others. A number of problems reportedly impeded the game's development process, and it met with mixed reactions.
Three DS9-themed games were released for the PC: Harbinger in 1996, The Fallen in 2000, and Dominion Wars in 2001. A board game was released as part of the now-defunct "component board game" series, which included an intercompatible board game for Star Trek: The Next Generation. DS9's role-playing book was one of several that failed to be released into wide circulation when Decipher, then publisher of the Star Trek role-playing game, discontinued its line.
The series features prominently in the Star Trek Customizable Card Game, particularly its second edition. In the game's first edition, Deep Space Nine is the titular fifth set, followed by one entitled "The Dominion" and several other DS9-themed sets. In the second edition, there are two types of cards for the United Federation of Planets, which may be placed at Earth or Deep Space Nine. The Ferengi, Dominion, Cardassian, Bajoran, and Maquis affiliations are primarily DS9-derived material, while the Klingon affiliation also borrows strongly from it.
The newest Star Trek title, Star Trek Online, features Deep Space Nine as a trading hub. The lower ring (The Promenade) contains vendors, and the upper ring offers views of surrounding space.
Read more about this topic: Star Trek: Deep Space Nine
Famous quotes containing the word games:
“In 1600 the specialization of games and pastimes did not extend beyond infancy; after the age of three or four it decreased and disappeared. From then on the child played the same games as the adult, either with other children or with adults. . . . Conversely, adults used to play games which today only children play.”
—Philippe Ariés (20th century)
“In the past, it seemed to make sense for a sportswriter on sabbatical from the playpen to attend the quadrennial hawgkilling when Presidential candidates are chosen, to observe and report upon politicians at play. After all, national conventions are games of a sort, and sports offers few spectacles richer in low comedy.”
—Walter Wellesley (Red)
“Intelligence and war are games, perhaps the only meaningful games left. If any player becomes too proficient, the game is threatened with termination.”
—William Burroughs (b. 1914)