Creation and Development
Super Smash Bros. was developed by HAL Laboratory, a Nintendo second-party developer, during 1998. Masahiro Sakurai was interested in making a fighting game for four players. As he did not have any ideas, his first designs were of simple base characters. He made a presentation to Satoru Iwata who helped him continue, as Sakurai had the knowledge that many fighting games did not sell well, he had to think of a way to make it original. His first idea was to include famous Nintendo characters and put them in a fight. Knowing he wouldn't get permission, Sakurai made a prototype of the game without the permission of developers and did not inform them until he was sure the game was well balanced. For the prototype he used Mario, Donkey Kong, Samus and Fox. The idea was later approved. The game had a small budget and little promotion, and was intended to be a Japan-only release, but its huge success saw the game released worldwide. According to Destructoid, the gameplay of Super Smash Bros. was inspired by The Outfoxies, a 1994 arcade game by Namco.
Read more about this topic: Super Smash Bros.
Famous quotes containing the words creation and/or development:
“Some collaboration has to take place in the mind between the woman and the man before the art of creation can be accomplished. Some marriage of opposites has to be consummated. The whole of the mind must lie wide open if we are to get the sense that the writer is communicating his experience with perfect fullness.”
—Virginia Woolf (18821941)
“The development of civilization and industry in general has always shown itself so active in the destruction of forests that everything that has been done for their conservation and production is completely insignificant in comparison.”
—Karl Marx (18181883)